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    [DIV] Patch 1.1 Changes

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    ToRN aCAPTAINo
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    Greetings,

    Well Massive is certainly listening to their fan base! Check out all these awesome changes coming April 12th in 1.1!

    NEW FEATURES

    Falcon Lost

    Falcon Lost is a new incursion available in the Stuyvesant area
    You must be level 30 and have completed the mission "General Assembly" to access this mission
    The encounter is balanced for 4 players with high level gear

    Gear Sets

    Gear set equipment can be found by completing the most challenging activities in Manhattan
    Collecting and wearing gear sets grant powerful stat bonuses and talents
    Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    “Tactician's Authority” – enhances electronics and support capabilities
    “Striker's Battlegear” – provide bonuses for assault capabilities
    “Sentry's Call” – enhances marksman capabilities
    “Path of the Nomad” – provides bonuses for lone wanderers

    Trading

    Items dropped by enemies can be shared with other players
    Trade items by dropping them as loot from your inventory, so players in your group can pick them up
    You can only share items for during the first 2 hours after you have acquired them
    Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

    Assignments

    Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
    Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
    Assignments come in different categories:
    Combat
    Dark Zone
    Crafting
    Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

    Dark Zone Supply Drops

    Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
    Supply drops will occur multiple times over the course the day
    The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
    These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance

    Gear Score

    Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
    The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
    Other agents’ Gear Scores are displayed next to their health bars
    Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges

    Group Spectator Camera

    The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
    Players can use RB/LB, R1/L1 or Q/E keys to switch between group members

    New High-End Named Weapons

    Added new High-End named weapons:
    Warlord: Assault Rifle
    Valkyria: Submachine gun
    (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2


    Back to top!
    GAME CHANGES

    Gameplay

    Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
    Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
    Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
    Level 30: 1-3 Phoenix Credits
    Level 31: 2-4 Phoenix Credits
    Level 32: 3-5 Phoenix Credits

    Dark Zone

    The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
    Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
    Superior (Purple) items: Rank 15 instead of 30
    High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
    High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
    Added a new Dark Zone bracket for characters with Gear Score 160+

    Crafting

    Increased costs for converting crafting materials and crafting High-End items:
    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
    Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
    Added new level 31 and 32 High-End items Blueprints to Vendors
    Removed Division Tech requirements from some level 31 High-End Blueprints

    User Interface

    Added gamepad deadzone calibration in settings menu (all platforms)


    Back to top!
    BUG FIXES

    Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
    Fixed a bug where players could exit the Dark Zone on East 43rd street
    Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
    Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
    Fixed an exploit where players could shoot through corners of covers
    Fixed a number of locations where NPCs could shoot through walls
    Fixed an exploit where players could ignore the fire rate of certain weapons
    Fixed some locations where players would get stuck in Queen Tunnel Camp mission
    Fixed various prop collisions so that players no longer become stuck
    Fixed a bug where the final cut scenes would unlock before the final missions were completed
    Fixed a bug where the Water Supply side mission would not activate
    Fixed an issue where the Morphine Supply side mission sometimes would not complete
    Players no longer receive too much XP for completing the Morphine Supply side mission
    The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
    Fixed some bugs where deployable skills would not activate under certain circumstances
    Fixed a bug where voice chat volume indicators would overlap in the group UI frame
    Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
    Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
    Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
    Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
    Corrected the colors for the appearance items in the Mission rewards list
    NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
    Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
    Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
    Several clipping issues have been fixed with various appearance items
    Some tooltips have been updated with more clear information
    And many more

    PC specific

    Added new resolution scaling and lighting options
    Added support for reporting players on PC. Players can now type in chat /report
    Improvements to resolution detection and switching between display modes
    Fixed some issues with camera movement while using Tobii Eye Tracker
    Fixed screen look for minimap when using Tobii Eye Tracker
    Fixed several issues with Logitech peripherals
    Fixed several graphic issues due to dual monitor display
    Fixed an issue where players could move UI elements out of the visible screen area
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    // What we do Alive //  ToRN  \\ Echoes in Eternity \\

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    Posted Apr 6, 16 · OP
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    MicRevive SSGT
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    "Increased costs for converting crafting materials and crafting High-End items"

    better make sure ive crushed everything i have in stockpile
    Balancing inside crazy with outside crazy since 1978. Also good at finger painting.

    INF-1 Infantry , INF-5 EOD
    Posted Apr 6, 16
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    Bouda118 SSGT
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    I like the increase to crafting. Since gear is really the only progression in these diablo style games. It also counters the Market abuse with alts making greens not as useful. Lower/Removing the required DIVtech but increasing crafting mats seems like a viable option. And new DZ vendors for 75 and 90 will be interesting. Back to the DZ grind,
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    Posted Apr 6, 16
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    So was the crafting nerf a solution to people complaining about the low drop rate of HE div tech, or to fix everyone wanting an upgrade all button?

    To be fair its all likely going to be "re-balanced" in future patches so no harm as of yet. Lets hope that Massive actually has a plan for real end game content not this stonewalling stuff.
    Posted Apr 6, 16
    Banicks SSGT
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    wrote:
    So was the crafting nerf a solution to people complaining about the low drop rate of HE div tech, or to fix everyone wanting an upgrade all button?

    To be fair its all likely going to be "re-balanced" in future patches so no harm as of yet. Lets hope that Massive actually has a plan for real end game content not this stonewalling stuff.

    They've altered the bottle neck....kind of.

    Div Tech was the bottleneck, but they're going to have incursions drop div tech, as well as removing the requirement from some patterns. Such as friggin attachments and mods I hope.

    So hopefully, the bottleneck now is simply grinding for random loot to DE, which can easily be done in DZ.
    I'm beginning to get more grey hairs than frags these days.
    Posted Apr 6, 16 · Last edited Apr 6, 16 by Banicks
    MicRevive SSGT
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    they could've just halved quartered drop rates and essentially got the same results. it's a stupid change. $00.02

    /edit i mathed bad

    was
    5g = 1b
    25g = 5b = 1y

    now
    10g = 1b
    100g = 10b = 1y
    Balancing inside crazy with outside crazy since 1978. Also good at finger painting.

    INF-1 Infantry , INF-5 EOD
    Posted Apr 6, 16 · Last edited Apr 6, 16 by MicRevive
    Dro LT
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    wrote:
    So hopefully, the bottleneck now is simply grinding for random loot to DE, which can easily be done in DZ.

    Will have to extract 150 purple items to craft 1 gold.
    Posted Apr 6, 16 · Last edited Apr 6, 16 by Dro
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    Or just farm challenge mode. Bosses drop like 5 purples.
    cd636c0c9932af61.png

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    NEVER FORGET

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    Posted Apr 7, 16
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    Autumnflame a2ND LTo
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    There is official statement that there are more changes to the crafting than we are aware of
    And the increased costs won't mean brutal rng hell for crafting
    Posted Apr 7, 16
    Smiff a2ND LT
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    wrote:
    Crafting

    Increased costs for converting crafting materials and crafting High-End items:
    10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
    15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
    10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
    Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
    Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
    Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
    Added new level 31 and 32 High-End items Blueprints to Vendors
    Removed Division Tech requirements from some level 31 High-End Blueprints
    wrote:
    they could've just halved quartered drop rates and essentially got the same results. it's a stupid change. $00.02

    /edit i mathed bad

    was
    5g = 1b
    25g = 5b = 1y

    now
    10g = 1b
    100g = 10b = 1y


    Yes, yes you did :d

    was
    5grn = 1blu
    25grn = 5blu = 1ylw
    200grn = 40blu = 8ylw = 1HEylw

    now
    10grn = 1blu
    150grn = 15blu = 1ylw
    1500grn = 150blu = 10ylw = 1HEylw

    Oh and it gets better.... coz the deconstruct has been halved as well which has an order of magnitude impact on the farming
    ggJMmRr.jpgdkfjwAb.jpgHydY0rE.jpgwG5dyi1.jpg
    Posted Apr 7, 16
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