(favourite comments in the thread:
kenji808 60 points 4 hours ago
quietly unequips nomad gear
WCsharpeh an hour ago
quietly re rolls scavenging to something useful)
We had someone come in and provide us with source files for the game. Source these text snippets are based on: The Division Source Files on BitBucket. I then went and broke down some of the files, leading to this summary.
Attention: It may be incomplete or inaccurate in some regards, so take it with a grain of salt or make your own foray into these files linked here.
New Named Weapons
Medved: Medved_RPK74 - DZ Weapons Vendor This is the Pakhan. Not actually a new weapon.
Historian: Anniversary_M1A - Boo Special Vendor
Warlord: Warlord_AK47 - Challenge Mode Falcon Lost
The chance for a third item is from chests is 10%, unaffected by anything. The chances for the quality of material are hard-coded and do not take any factor into account.
Scavenging is, by design and coding, not affecting material chests, at all. Scavenging affects ONLY and EXCLUSIVELY the chances for unnamed mobs to drop better shit. It does not affect ANY material crates, bosses or mission rewards. So, if you want more blues/purples from the random kills you do, equip scavenging.
On Challenge Mode loot/Gear Set items
Challenge Mode main missions:
Finch can drop Sentry's Call Gloves. (Internal name: Dyer Avenue)
LaRae can drop Sentry's Call Kneepads. (Internal name: Lexington Armory)
Hornet can drop Tactician Gloves. (Internal name: Embassy)
Keller can drop Tactician Kneepads. (Internal name: Powerplant)
Maybe interesting. Drop weight of the gearset items is 100, competing with 6x gear and 6x weapon each at drop weight 50.
Expanding on this:
The APC can drop holsters, backpacks and chest armor for all sets except for Nomad. No gloves, knees, masks, according to these files. The DZ Church vendor will rotate what's on offer, but it will always be Nomad knees and gloves. The Midas has a 5% chance to drop from named enemies in the DZ. The Caduceus has a 5% chance to drop from named enemies outside of the DZ,
Edit: Apparently, this interpretation was wrong and the Cactus can drop, with 5%, from any non-DZ named enemy that is not a side mission boss, i.e. roaming bosses like Bullet King and regular hard/challenge mode mission bosses, excluding the APC of Falcon Lost.
On Supply Drops:
Supply Drops can drop Gloves for Striker, Sentry's Call and Tactician. They can also drop any item from the Nomad set, excluding holster and kneepads.
With a weight of 45, they are competing against 6x weapons and 6x armor pieces with a weight of 50. In theory, 1 in 14 Supply Drops should drop a set item.
On Weekly Assignments:
Here are the weekly assignments from now until the 1st of August: Link To Source File
Enjoy next week's deconstruct blue or higher, or the week after, skill kills.
On daily assignments:
Here is the list for daily assignments, from February to September: Link To Source File
Tomorrow (in 2h) it's skill kills, blue items deconstructing and killing purples in the DZ. Addendum: It happened as preordained. So, this is 100% true.
On daily missions:
Here is the list for every daily mission set, from February to 26th of May: Link To Source File
Tomorrow (in 2h) is the same set as today, the day after tomorrow, it is Madison, Hudson Refugee and Lincoln again. Addendum: Also true.
On blueprints and rotation of blueprints:
The following blueprints are rotated on DZ03 vendor.
- Lightweight M4 Blueprint
- Tactical Mk 16 Blueprint
- Tactical ACR Blueprint
- Military RPK-74 M Blueprint
- Tactical M249 Para Blueprint
- Black Market M60 E6 Blueprint
- Custom M44 Blueprint
- Police Mk17 Blueprint
- First Wave M1A Blueprint
- Px4 Storm Type T Blueprint
- Officer's M9 A1 Blueprint
- Tactical M1911 Blueprint
- Custom M870 MCS Blueprint
- Marine Super 90 Blueprint
- Black Market SASG-12 S Blueprint
- Navy MP-5 N Blueprint
- Vector 45 ACP Blueprint // Should be First Wave. "player_weapon_submachinegun_vector_t3_v1"
- Tactical AUG A3P Blueprint
On mission drops from bosses, hard and challenge, in specific:
Every boss, regardless of which mission, has an equal chance to drop any item, all 6 weapons and all 6 armor pieces. There are no specific loot chances for these items, except for the special gear set items mentioned above - and aside from those gear set items, all 4 of these bosses have the same chance, just like their hard mission peers, to drop every type of weapon, every type of armour.
There is currently no specific loot tables for these bosses other than those gear items. If you want to grind a boss for X weapon, pick whatever boss is fastest. There is no reason to not run Hard Mode UN for 2x bosses in 8 minutes, because Raptor and Domino have the same drop tables as Hutch, Kowalski, Joe Ferro and so on. They all have the same chances on all items.
Massive said they would introduce more specific loot tables. Instead, they blanketed all of them, with a few exceptions, as mentioned above. While there is some streamlining for certain items, there is no, none, nada, for unspecific, non-set items. Want that M1A? Kill any boss you like. In the market for a shotgun? Might aswell kill that boss over there. The same, aside from the Midas, is true for DZ bosses. See a sniper guy? Kill him for an SMG. Shotgun boss coming up? He has an LMG for ya. That grenade cleaner boss with an SMG? Pops out an AR.
So, if you see posts claiming that the Challenge bosses have specific loot tables, then yes, those are correct, but only in that regard that these bosses have the full "everything" table that all bosses have, and on top of that, one specific gear set item. So, in essence, if you kill LaRae over and over again, her HE drops will be the same as any other boss, but she has a chance for Sentry's Call Kneepads.