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    [DIV] 1.3 What we know so far

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    Smiff a2ND LT
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    Snippets of what is coming 28 June with the release of 1.3

    Stash increased to 70

    New Gear Sets

    Source

    B.L.I.N.D.
    • Purpose: Nulification (whatever that means - Supression?)
    • 2-Piece Bonus: +100% Pulse critical hit damage
    • 3-Piece Bonus: +100% Blind/Deaf Resistance
    • 4-Piece Bonus: Killing a target creates a flashbang effect at that position.

    FireCrest
    • Purpose: Setting things on fire
    • 2-Piece Bonus: +3 Incendiary Bullets Capacity
    • 3-Piece Bonus: +100% Reload Speed
    • 4-Piece Bonus: Killing a burning target grants incendiary bullets for 10 seconds

    FrontLine - I call this one the Freki-anator!!
    • Sadly although it appears to be in the 1.3 build they are delaying the release of this Gear Set (probably coz the shield may still have issues)
    • Purpose: Shield, Shield, oh and shield!!
    • 2-Piece Bonus: +300% Ballistic Shield Health
    • 3-Piece Bonus: +100% Ballistic Shield damage resilience
    • 4-Piece Bonus: Allows use of an equipped SMG while Ballistic Shield is deployed


    From an earlier post

    Other Changes:
    • Challenge missions for Hudson Yard and Queen’s Tunnel
    • Heroic difficulty setting for Falcon Lost, Clear Sky,
    • Heroic diffivulty for all missions that already have a Challenge mode equivalent.
    • Redeem three full outfits representing Rainbow Six Siege, Ghost Recon Wildlands, and Splinter Cell on June 28 from Ubisoft Club

    The first of The Division’s three paid expansions, Underground, will be available June 28 exclusively on Xbox One and PC. The new content will also be available on PS4 on August 2. As with the free Incursions and Conflict updates, Underground brings a host of new features and loot, beginning with the expansion’s eponymous mode, which puts Agents into subways, tunnels, and sewers generated with random layouts. Additionally, Underground features a new Incursion called Dragon’s Nest, which will be bigger than those found in the previous updates. Set in Hell’s Kitchen, it features the Cleaners as a primary enemy as they continue their haphazard and dangerous attempts to burn the virus out of New York City.

    1.3 Weapon Balance From Skill-Up @ E3

    Source

    keep in mind that these changes also come along with 229 Weapons
    • SMGs = Critical Hit Damage Bonus (Critical Hit Chance Goes Away)
    • Assault Rifles = +/-20% Armor Shred To PvE Targets Only
    • LMG = +/-30% more damage to ALL targets out of cover
    • Shotguns = +/- 200% Added Stagger To PvE targets only
    • Marksman Rifles = Keep Headshot Damage

    229 GS Weapons Coming In 1.3

    Source

    GS 229 Weapons Are Indeed Coming In 1.3
    Thoughts on how base damage may scale:
    Firearms @ 2581 (Just Enough For Brutal)
    • 182 Vector - 9368 to 10405
    • 204 Vector - 9928 to 11092
    • 229 Vector - 10564 to 11873
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    Posted Jun 16, 16 · OP · Last edited Jun 28, 16 by Smiff
    Bouda118 SSGT
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    +1 to weapon changes. If im ever going to make a return to Div it will be to suss out the first paid expansion. 1.2 feels too much of a filler with no progression path ( Same ilvl as 1.1 )
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    Posted Jun 16, 16 · Last edited Jun 16, 16 by Bouda118
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    Smiff a2ND LT
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    New Gear Set Identified
    Source

    Reclaimer
    2-Piece Bonus: +100% support healing speed
    3-Piece Bonus: +50% consummables duration
    4-Piece Bonus: Consumables and special ammo use applies to the whole group and no longer consumes inventory

    Weapons identified by data mining:
    Source
    • The Dragunov SVD - Designated Marksman Rifle
    • The Bison PP19 - Sub-Machine gun
    • AA12 - Shotgun
    • The R700 XLR - Designated Marksman Rifle
    • The Heckler and Koch G36 - Assault Rifle
    • The HK121- LMG

    EDIT: :lol: fixed the obvious error identified by Drac :d :thumb:
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    Posted Jun 17, 16 · OP · Last edited Jun 17, 16 by Smiff
    Dracael SSGT
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    lol That's a lot of 2 piece bonus there Smiffo. Great additions.
    19th Battalion Late Shift
    Posted Jun 17, 16
    Smiff a2ND LT
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    Source - Massive

    Weapon Balance in Update 1.3
    To address the current domination of the SMGs and Marksman Rifles and bring a better balance between all the weapon families, we are going to make the following changes:
    • Add unique bonuses to each weapon family
    • Increase Shotgun damage output [:thumb:!!]
    • Decrease the damage of the AUG and Vector
    • Make adjustments to the M1A
    • Introduce new weapons
    • Add the ability to reroll talents on weapons [:thumb:!!]
    • Make changes to Special Ammo

    New Weapon Bonuses
    Your choice of weapon has a huge impact on your playstyle. To bring more variety, we are adding unique bonuses to the weapon families that do not have them and changing the bonus on SMGs. The new bonuses are:
    • SMGs now have a crit hit damage bonus rather than crit hit chance. It is much harder to reach a higher critical hit chance now, and you will have to make more stat choices when selecting gear in order to take advantage of the new bonus.
    • LMGs receive a bonus that increases their damage to targets out of cover by about 25%. The design of LMGs is to force people into cover and control areas with their large magazine sizes. [:thumb:!!]
    • Shotguns receive a stagger bonus against NPC. When shooting targets, you have a high chance of causing them to stumble and lose their balance. This will not affect other players, however. Shotguns are also receiving a buff to their base damage that scales with the weapon’s level and up to a maximum of 30%. [:thumb:!!]
    • Assault Rifles receive a bonus to enemy armor damage. This allows Assault Rifles to be a powerful weapon in PVE situations.
    • No changes were made to the bonus on Marksman Rifles

    Additionally, bringing up the damage on Shotguns up allows them to reach a level that is more on par with other weapons while they are in their optimal range. These changes allow you to now select your weapon loadout around your preferred playstyle rather than their DPS value.

    The AUG and Vector
    It’s clear that the AUG and Vector are two of the most sought-after weapons in the game. With a higher max damage than Assault Rifles, this desire is understandable. To address their damage level we are making the following change:
    • Reduce the damage done by the AUG and Vector by 10%.
    • SMGs are meant to be close-quarter combat weapons that gain more from critical strikes and therefore rely on hitting the target with as many bullets as possible.

    M1A
    With the current Meta many players are using an M1A together with an SMG. Due to its power level and its usage level relative to other Marksman Rifles, we are making the following change:
    • Increase the minimum accuracy cap on the M1A. When you shoot consistently, the cross hair will grow to a much larger size than it previously did.
    • The change allows for a slower and more controlled playstyle that is better suited to how Marksman Rifles should be used.

    New Weapons
    With Underground (1.3) we are also introducing a few new weapon types. Each one will have its own balancing relative to its weapon family as well as a unique talent. The new weapons and their talents are as following:
    • Named Shotgun: Showstopper (This is a fully automatic shotgun) [:thumb:!!] The emptier the clip, the better the accuracy.
    • Assault Rifle: G36 - When no skills are on cooldown you weapon damage is increased by X%.
    • Marksman Rifle: SVD - Killing a target will make your next shot with the weapon be an automatic critical hit.
    • SMG: PP-19 - Each critical hit reduces your next reload time with X% to a minimum of Y seconds.

    Changes to Weapon Talents
    To make the process of finding weapons a bit less reliant on RNG, we are making it possible to recalibrate a talent on your weapon. In order to do so you have to collect a new currency called Weapon Kit that can be obtained through crafting, enemy drops, and crates in the Underground. Spend them in combination some Phoenix Credits at the Recalibration bench to be able to recalibrate a talent on your weapon. All talents can be recalibrated and it works in the same way gear rerolling does.

    Special Ammo
    With a few new gear sets focused on consumables we’ve taken the opportunity to adjust them overall.
    • Explosive ammo provides a huge amount of burst damage that would very often be the deciding factor in a Dark Zone fight. While it should still provide a boost in damage, we are going to significantly reduce the burst damage that players are currently experiencing in Update 1.3. The ammo will now scale linearly with the damage of the bullet. If you hit for 10,000 damage, the explosion will do the same.
    • Similarly, we’ve also taken a look at Incendiary Bullets. Currently they set you on fire for a longer duration than Incendiary Grenades. With that, their duration has been reduced from a 10 seconds to 3 seconds. This change should better reflect their power.
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    Posted Jun 24, 16 · OP · Last edited Jun 24, 16 by Smiff
    Smiff a2ND LT
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    Gear Sets - Sentry’s Call / Striker’s Battlegear
    These sets were deemed too powerful and their raw stat bonuses limited the design space for future Gear Sets.
    They are reducing the effectiveness of the 2 set and 3 set bonuses and adding it into a new 5 set bonus. This means that if you want to reach the same bonus values the sets had before you will need 5 pieces.
    You still have the Gear Set Bonus with 4 pieces - that will not change.
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    Posted Jun 24, 16 · OP
    Crab SSGT
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    Increase Shotgun damage output

    oh yeah!! I'm already loving my current shotty. Looks like I'll be running shotty, lmg, assault now. even though I like my smg, they definitely need a nerf.
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    Posted Jun 24, 16
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    Crab SSGT
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    wrote:
    Gear Sets - Sentry’s Call / Striker’s Battlegear
    These sets were deemed too powerful and their raw stat bonuses limited the design space for future Gear Sets.
    They are reducing the effectiveness of the 2 set and 3 set bonuses and adding it into a new 5 set bonus. This means that if you want to reach the same bonus values the sets had before you will need 5 pieces.
    You still have the Gear Set Bonus with 4 pieces - that will not change.

    This means no more 4 pc Striker / 2 pc Senty :(
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    Posted Jun 24, 16
    Smiff a2ND LT
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    Taken from here

    Some are re-confirmations, some are new:
    • Stash size will be increased to 70
    • You can Re-roll your weapon talents and will work in a similar process to that of gear re-calibration
    • You'll be able to convert 3 gold div tech into any gold Material
    • Gear sets will be 268 with guns at 229 meaning the highest gear score will be 255.
    • The new gear sets are guaranteed to drop in darkzone bracket 230+ (both in supply crates and the dz) but only a chance of them dropping in dz brackets 201-228.
    • The 204 Midus does not exist
    • Level 35 enemies are confirmed in the higher dz's but the flamers wont deal more damage but have more toughness.
    • Gear and Weapon mods will remain at level 32 max
    • Gear sets will come with a guaranteed mod slot now with Chest pieces always dropping with 2 mod slots. This rule does not apply to gloves though
    • The increase in the Firearms, Stamina and Electronics stat for the new gear sets sits at around about 12% increase so this means it should increase to 759 roughly, currently it sits at 678.
    • A new incursion will be dropping called Dragons Nest
    • Assault rifle buffs in pvp will be looked into in the future patches
    • The Tanktician build will be looked into in the future patches
    • Rumour of an arena mode for 1v1's, possibly in the future
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    Posted Jun 27, 16 · OP
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    Freki SSGT
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    May have to come take another look. Who could resist after you named a build for me haha
    Posted Jun 27, 16
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