I'll keep updating this as the gear sets get added so we have all of them in one place
*Where to get it is indicative only - some particular items are on sale at vendors and due to the loot table you can get pretty much anything in the DZ if you are lucky enough :thumb:

Striker’s Battlegear:
  • 2 Piece Bonus: +10% Enemy Armor Damage
  • 3 Piece Bonus: 3 Set: +20% Critical Hit Damage
  • 4 Piece Bonus: Every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.
  • 5 Piece Bonus: An additional +10% Enemy Armor Damage and additional +30% Critical Hit Damage
  • Where to get it: Mostly by completing incursions on Hard or Challenging mode.

Sentry’s Call:
  • 2 Piece Bonus: +10% Headshot Damage
  • 3 Piece Bonus: +10% Damage to Elites
  • 4 Piece Bonus: Headshots mark the enemy, increasing the damage inflicted on the target by 15% for duration of 10 seconds each. A target can receive up to three marks.
  • 5 Piece Bonus: an additional +20% Headshot Damage and additional +10% Damage to Elites
  • Where to get it: Mostly by completing incursions on Hard or Challenging mode.

Tactician’s Authority:
  • 2 Piece Bonus: +4000 Skill Power
  • 3 Piece Bonus: +20% Skill Haste
  • 4 Piece Bonus: Every 60k damage your group deals adds 1% skill power to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn’t dealing damage.
  • Where to get it: Mostly by completing incursions on Hard or Challenging mode.

Path of the Nomad:
  • 2 Piece Bonus: +50% Scavenging
  • 3 Piece Bonus: +20% Health on kill
  • 4 Piece Bonus: When receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes.
  • Where to get it: Random drops from elites in the DZ or via supply drops

Final Measure:
  • 2 Piece Bonus: +50% Exotic Damage Resilience
  • 3 Piece Bonus: +15% Protection from Elites
  • 4 Piece Bonus: Whenever you inflict damage to enemies with a grenade you’ll gain a special defuse buff. With this buff active, enemy grenades that come into your proximity are defused and you gain an additional grenade.
  • Where to get it: Most of the pieces for this set can be obtained from sealed caches and looting supply drops in the DZ

Hunter's Faith:
  • 2 Piece Bonus: +20% Critical Hit Damage (for marksman rifles only)
  • 3 Piece Bonus: +20% Damage Against Elites
  • 4 Piece Bonus: For every bullet that strikes an enemy, your player is given temporary armor. The further away you are from your target when you hit them, the more armor you get. This armor does, however, go away once you’re hit by an enemy.
  • Where to get it: There are only two ways to get the Hunter’s Faith gear: via drops and rewards from the Clear Sky incursion and from the special equipment vendor that’s located in the Base of Operations.

Lone Star:
  • 2 Piece Bonus: +100% Ammo Capacity
  • 3 Piece Bonus: +1,000 Damage (LMG), +1,000 Damage (Shotgun)
  • 4 Piece Bonus: Whenever you holster your weapon it is replenished with 100% ammo from your backpack.
  • Where to get it: All pieces can be received from doing HVT missions.

Predator's Mark:
  • 2 Piece Bonus: +20% Optimal Range
  • 3 Piece Bonus: +800 Damage (Assault Rifle), +700 Damage (Pistol)
  • 4 Piece Bonus: Whenever you hit the same enemy with 10 shots (can’t switch targets), the talent activates and makes the enemy bleed for 100% of the damage dealt.
  • Where to get it: The Clear Sky incursion on the challenging difficulty.

Alpha Bridge
You won´t be able to stack 2 Brutal talents, but you better find two SMGs/AR/Shotguns etc that complement themselves with their Weapon Talents.
  • 2 Piece Bonus: +2 Medkit Capacity
  • 3 Piece Bonus: +100% Health Regen
  • 4 Piece Bonus: If your Primary and Secondary Weapon is of the same category, they both gain all of the unique active talents.
  • Where to get it: ??

DeadEYE (Underground Exclusive)
When you don´t use the scope, you will lose the headshot bonus, but you still have the crit bonus. This set specifically works with Marksmen Rifles.
  • 2 Piece Bonus: 20% Marksman Rifle Critical Hit Damage
  • 3 Piece Bonus: +40% Initial Bullet Stability
  • 4 Piece Bonus - While not scoped critical hit chance on marksman Rifles is increased to 100%, but headshot damage bonus is removed.
  • Where to get it: Underground

FireCrest (Underground Exclusive)
Also procs when you use fire-grenades.
  • 2 Piece Bonus: +3 Incendiary Bullets
  • 3 Piece Bonus: +100 reload speed
  • 4 Piece Bonus: Killing a burning enemy grants Incendiary Bullet for 10 seconds.
  • Where to get it: Underground

B.L.I.N.D. (Underground Exclusive)
  • 2 Piece Bonus: 20% Pulse Critical Hit Damage
  • 3 Piece Bonus: 100% Blind / Deaf resistance
  • 4 Piece Bonus: Killing a target creates a Flashbang effect at that position.
  • Where to get it: Underground

Reclaimer (Underground Exclusive)
The whole group gets Special Ammo and Consumable Bonus
The consumables for the whole team are on cooldown
  • 2 Piece Bonus: 100% Support Station healing speed
  • 3 Piece Bonus: 50% longer Consumables Duration
  • 4 Piece Bonus: Consumables and Special Ammo applies to the whole group and are not consumed on use.
  • Where to get it: Underground

FrontLine - I call this one the Freki-anator!!
  • Sadly although it appears to be in the 1.3 build they are delaying the release of this Gear Set (probably coz the shield may still have issues)
  • Purpose: Shield, Shield, oh and shield!!
  • 2-Piece Bonus: +300% Ballistic Shield Health
  • 3-Piece Bonus: +100% Ballistic Shield damage resilience
  • 4-Piece Bonus: Allows use of an equipped SMG while Ballistic Shield is deployed
  • Where to get it: Not available yet.